Review of the Chronicles of Inotia – Legend of Feanor

The Good, The Bad, and The Ugly.

Overall Review: Stars

Image7

This is the first iPhone game I have finished. I was attracted by its game design, which is very similar to that of Diablo. Have finished the game, here is my evaluation: the good, the bad, and the ugly.

The Good: The game can be quite addictive once you get a hang of it. The design of the game consists of killing enemies of various type and getting rewarded with randomly appearing items, such as gold (can be used to purchase weapons, armors, magic potions, etc), weapons, armors, or magic potions. The amount of gold and the class of obtained weapons and armors is proportional to the level of enemies. In addition to gaining rewards, the character gains certain experience, and increases his level on one of his special _attack ability. To get better equipment, the player is encouraged to fight more enemies to accumulate money or to get a better weapon, which sometimes drops out of dead enemy’s body. The leveled up character will then face tougher enemies with potential drop of better equipment and money. The fancy and wealthy collection of equipment is the ultimate attraction to the player in the game, awarding the player a strong sense of achievement and possession that is experienced in other RPG games.

In short, Chronicles of Inotia is an embryo that has all the necessary elements of a good RPG game.

The Bad: Unlike usual RPG game, the game has only one slot for saving and loading. For seasoned players, multiple saving and loading slots in a game endows us the ability of time traveling to change our history. In this sense, a player has essentially little control over the game. In addition, the music of the game is pretty lame, not much variation with the rhythm of the game.

The Ugly: Although different enemies are present in the game with different faces, the variation of the enemy is too limited. First of all, the way of their attack is the same, and there is no change in the responses if an enemy is hurt. Secondly, although the control of the game is very simple – with tapping of your fingers, you lead the character walk or attack – finger tapping can become quite tiring after some time, and you may wish for some automated attack mechanism. Lastly, the character has several different special attack abilities, but the way he attacks lacks variation. It has the same hacking motion again and again. The recipient also shows no sign of any suffering. You really feel ass bored off and your character’s experience level is still slowing crawling. To sum it up, the simple repetitive game mode equals to the lacking of new excitement equals boring. These are really the killing points of this game, and you want to trash the game as soon as you finish it.

Stark

Reviewed by Stark at iPhonemofo.net

Popularity: 1% [?]

  • Share/Bookmark

Related posts:

  1. Review of Defender of Chronicles Legend of the Desert King, A Jewel for the Grinders
  2. Review of Dungeon Quest—To Play or Not to Play, That’s THE question.
  3. GAME: Review of the Deer Hunter
  4. Review of the WARSHIP – Be a Captain to Command and Conquer the Ocean
  5. GAME REVIEW: Night Shift Secretaries